All files are in the game folder. Asset files are in the 'www' folder, but they are encrypted by the RPG maker build process. If you want to view them you will need to find some program to decrypt rpgmvp files.
I am very much stuck (and have been for 2 hours) on the temple Sun Room puzzle. I feel as though I am missing a key item or mechanic, as from just pushing the available mirrors, there is no way I can see to light up the last (top right) gem statue.
Hey there, hi! I was just trying to download the game and unzip it, but my PC couldn't do so, as it showed that a file "resources.pak" is impossible to copy. The game doesn't start without it, so it's a bit strange. Just for your knowledge!
That's strange. There's nothing special about that file. Do you have admin permissions for the folder where you extracted it? What happens if you extract it elsewhere?
Sorry there is a rare issue with the movement plugin which causes this for some people. You can try deleting and reinstalling the game, but if that doesn't work I'm afraid you'll have to play it on a different PC.
Recently played all your games (currently in the midst of this one) and I love the concept behind them, especially finding all the TFs. I will definitely be tuning in to future games
The transformations are Wolf, Cat, Dragon, Faun and Fox. Wolf, Cat and Dragon can be found pretty easily in the Forest, Ruins and Desert respectively. Faun and Fox both involve the fae village in the deepest part of the forest.
i have a question i each gameplay can you get only 2 of them so i want to know is there a timelimit you have to get a cure since the mouse in fae village says that curse becomes permanent after a whil
And here*s another question, i tried to get fawn transformation, but it didn*t work out in any way, is there a way that can turn on this transformation?
If you go to where the fae village in the bottom right of the deepest part of the forest, there will be a guy blocking the path into the village. You have to keep talking to him until he tells you to go and drink from the pool to the south. If you go and interact with the pool it will trigger the TF.
i have talked to all the vvillager but the guard keeps saying that i havent never mibd found the person but on a side note which is the correct suspicious person
There are three outcomes to the theft, and the correct one is the hardest to get. The key is to figure out why Garidin has flowers in his house, so try see if anyone in the town knows about flowers.
For the waterfall puzzle: To reach the stone piece you need to first switch on the red lever, the green lever and the blue lever. Then you can reach the yellow lever on the top row. Switch on the yellow lever and then go back down and switch the green lever off again. Then go up to the top and ride the waterfall to the left of the yellow lever down to the lower level, and you can reach the stone piece.
To reach the key, you need to get the purple lever (metal shaft) from the prison first, then you can get to the broken lever base by switching on the blue lever. Use the metal shaft on the lever base to complete the purple lever, and then switch on the purple lever. Finally, make sure the blue lever is switched off and the red lever is switched on. Then you can ride the waterfall in the middle of the room down to reach the key.
For the theft, you need to talk to everyone in the town about the event the night of the theft (you don't need to talk to the mayor, the innkeeper or the blacksmith). Once you have talked to everyone, talk to Dalton again and tell him you have a suspect and it's Garidin. When he asks why, tell him he wasn't seen. After this you can ask Dalton to search Garidin's house.
The cure only works once, so any transformation you get after that will be permanent. Once you cure a transformation you can't get that one again but you can still get others.
1) there is a fallen pillar in the left half of the desert without collision
2) if you return home right as the timer hits 0 and the screen fades to black it will be dark, but time will be frozen. You will have to navigate through the house in the dark.
It is refreshing to see a game posted in a finished state. Thank you for your hard work. I have just started playing, but the character interactions are at least natural seeming.
Even talking to the villagers is kind of fun. I hope to see more of your work in the future.
thanks for good game. it was nice experience.dessert part was a little time consuming but was enjoyable.puzzle was not so hard and action combat part was like rhythm game.town part was felt a bit too short cause about half was in one(theft)
+ rarely screens froze(sound and control is normal), is it normal?
Thanks. Have you downloaded the most recent version of the file? That JSON error should be fixed already. A few other people have had issues with freezing screens, still looking into that.
i can't specify updated or outdated, files last fix date was 12-nov-15:37(time of unzip). [and if there than sorry for grammer/etc errors, i'm not good at english]
You do need to be normal in order to acquire a TF. The first TF you get can be cured with the plant found in the northernmost clearing of the middle section of the woods.
I'm not quite done yet, but this has been tons of fun so far! (55 days/5 hours in, currently)
The puzzles have really been a high point for me. I think you've taken the crown for hardest notches-based modulo puzzle in a TF game, haha. Even once I knew how to get the solution I still needed to break out my calculator.
The puzzle with the 4 statues was a highlight among the puzzles, personally. It struck the right balance for my tastes in challenge, where I feel an additional hint or two could be useful for some other puzzles (in particular, the hidden item in the town).
The dialog has been great as well, and the couple of TFs I've seen have been well executed too. It looks like it's only possible to see two TFs for the player character per playthrough unless I'm mistaken, so hey, there's some replay value there.
I also have some bugs to report, but I don't know if you'd rather have me DM those to you or something, haha. (I had someone get annoyed at me for publicly posting about typos in their project a few weeks ago, so I feel like I need to ask, haha)
Oh, and since you finished during November, this is eligible to be entered into the ongoing TF game jam that Yafath and MalicTheWriter are hosting. You might be able to get a few more eyes on this by submitting it there!
Thanks for the feedback! I'd actually prefer if you post about bugs publicly, so that other people can see just in case they run into the same thing. You can post them here or on the discussion thread at tfgames.site.
I was considering entering it into the tf game jam, but it kinda felt like it wouldn't be in the spirit of a game jam since I've been working on this for so much longer.
This specific jam welcomes projects that have been in development for a while (and hey, at least 2/3 of the current submissions are in the same boat, haha) , so I'd definitely consider it fair game.
Okay, here are the bugs I spotted:
Re-entering the mayor’s house after obtaining the hat shows the hat on the mayor’s shelf again, and re-selecting the dialog option to get the hat results in a softlock, with the cutscene failing to play out, and the player being trapped in the cutscene room. (Edit: Already reported by Kithran)
After collecting the whole crown (not sure if this is what actually causes it, this is just when I noticed it) there is a crash when selecting available/completed/all quests in the journal:
SyntaxError: Unexpected token u in JSON at position 0 at JSON.parse () at Window_QuestData.getQuestObjectives (YEP_QuestJournal.js:4073:29) at Window_QuestData.drawQuestData (YEP_QuestJournal.js:4025:25) at Window_QuestData.refresh (YEP_QuestJournal.js:3988:10) at Window_QuestData.setQuestId (YEP_QuestJournal.js:3977:10) at Window_QuestData.update (YEP_QuestJournal.js:4752:24) at chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/rpg_core.js:7035:19 at Array.forEach () at WindowLayer.update (rpg_core.js:7033:19) at WindowLayer.update (SRD_HUDMaker.js:276:23)
When entering the second clearing in the forest from the north (either entrance, as long as I'm moving down), I occasionally had the screen go completely black. Moving around until I re-entered the previous screen fixed this every time, but it was still weird.
It's possible to get softlocked until the day timer runs out in the light beam puzzle rooms by moving a block into the exit. I don't have any early enough saves to check, but I imagine this is also possible in the room with 4 statues, but you'd kinda need to be trying to do that, haha.
I also had the game lock up visually (no more graphics updates, but I can hear that the game is still running despite that) a few times, but I'm not sure what caused that. It seemed to be random, and I couldn't reproduce it any time that it happened.
Edit: Oh, one more thing. Ziba's hint for the location of the item in the town (which I personally saw by opening the game up in Translator++) doesn't appear to actually trigger in game after investigating the flowers, unless I'm missing something. Making this trigger correctly would definitely address my criticism of the lack of hints for that section.The cell door puzzle might be better with additional hints though, if I hadn't personally made a TF game with a puzzle featuring notches and modulo, I don't know if the answer would have been as clear, haha.
Thanks, I've solved most of those and will release an update a bit later. For the issue where the game locks up visually, do you remember which room/what scenario that happened in? You can dm me if the answer would involve spoilers.
As for Ziba's hint, the requirement for it to appear is that you have asked her about herself.
Let’s see…. I don’t think I can remember all of them, but there really was no pattern that I could discern.
The first time it happened was about 1 hour in, right after getting scratched by the jade cat. When the clock turned over to nighttime and I was walking though the central room of them temple to get back to bed, the game locked up.
The second time was in the village, after I had gotten the quest to get Ziba’s flower, grabbed the flower, and returned it (unfortunately, all without saving, which I imagine was partially to blame for my knowing that Ziba was a florist but not being able to select the relevant option, haha). Strangely, this one occurred not during gameplay, but when I left the game on pause for a while. IIRC, I was on the journal screen at the time, in the town.
The other three times it happened stand out less in my mind since I didn’t lose much progress as a result, since I was saving very frequently after the incident with the flower.
I do remember that one of them happened on the day that the old guy’s story event took place, but beyond that, I don’t have many details for that one.
Another, I do remember that the clock turned over into dusk right before, but I don’t recall where I was.
Interestingly though, I can say with confidence that once I was past the ~3 hour mark, I didn’t experience this again.
Thanks. Those are all rather strange. As far as I can tell there are no incorrect triggers or events causing infinite loops or anything like that. Maybe there's something in one of the plugins I used which disagrees with certain PCs.
It's pretty long. I'm currently 5 hours in, and while I imagine I'm pretty close to the end, it's not over yet.
TFs are caused by interacting with cursed items, and the ability to cure them is very rare (in fact, afaik there is only one cure item in the entire game, so it's pretty likely you'll get permanently turned into something that isn't human).
so you can be cured only once and secondly while i was in the forest a person that was also transfromed said that if it gets into your bones it cant be cured does that mean you have a timelimit before it becomes permanen
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Cant seem to download it
i have Opera
and it goes there
glitching out the downloads
can you atleast make it a zip or something?
hello, this question is quite rude but..can i ask where do you keep the game files not the engine ones, thanks
All files are in the game folder. Asset files are in the 'www' folder, but they are encrypted by the RPG maker build process. If you want to view them you will need to find some program to decrypt rpgmvp files.
I am very much stuck (and have been for 2 hours) on the temple Sun Room puzzle. I feel as though I am missing a key item or mechanic, as from just pushing the available mirrors, there is no way I can see to light up the last (top right) gem statue.
You're not missing anything. The trick with the top right gem is to light it from above.
If you're still struggling after that, the exact solution has been posted in the TFGamesSite discussion thread here: https://tfgames.site/phpbb3/viewtopic.php?t=17432&start=50
Hey there, hi! I was just trying to download the game and unzip it, but my PC couldn't do so, as it showed that a file "resources.pak" is impossible to copy. The game doesn't start without it, so it's a bit strange. Just for your knowledge!
Same error!
That's strange. There's nothing special about that file. Do you have admin permissions for the folder where you extracted it? What happens if you extract it elsewhere?
I cant move when i go to desert or forest area
Sorry there is a rare issue with the movement plugin which causes this for some people. You can try deleting and reinstalling the game, but if that doesn't work I'm afraid you'll have to play it on a different PC.
Is there any way to get the green chest in the waterfall room?
There is. Once you've gotten the missing lever, you can get to it.
The secret is that one lever controls more than one waterfall
is there anywhere that has a full game guide
There isn't, but pretty much everything has been documented here in the comments or in the thread over here: https://tfgames.site/phpbb3/viewtopic.php?t=17432
okay. thank you very much
Recently played all your games (currently in the midst of this one) and I love the concept behind them, especially finding all the TFs. I will definitely be tuning in to future games
Thanks, glad you like them!
Is there a new game in the making? Played all your games and liked their concept very much. Specially the TF content.
I have some ideas but haven't started on anything yet. I'm afraid you won't see anything new from me for a good long while.
This is bad. Are the pictures from the game made by you?
Yes, I usually start with RPG Maker's built in character generator and then draw them out from there.
Im trying to find the dragon tf in the desert. Any tips
It triggers upon buying a certain item from the merchant
I'm trying to complete ruins but I figure out the order for getting the shaft and I don't have key 8. Seriously where is key 8?
It's in the room in the dungeon with all the text on the walls. Try checking the carvings beside the text.
how do i get the fragments i found 2 but i cant find anymore
I'm sorry i asked again, but what transformations are there in the game and how to get them?
The transformations are Wolf, Cat, Dragon, Faun and Fox. Wolf, Cat and Dragon can be found pretty easily in the Forest, Ruins and Desert respectively. Faun and Fox both involve the fae village in the deepest part of the forest.
i have a question i each gameplay can you get only 2 of them so i want to know is there a timelimit you have to get a cure since the mouse in fae village says that curse becomes permanent after a whil
There's no time limit. Gameplay-wise it's always the second curse that becomes permanent.
ok
And here*s another question, i tried to get fawn transformation, but it didn*t work out in any way, is there a way that can turn on this transformation?
If you go to where the fae village in the bottom right of the deepest part of the forest, there will be a guy blocking the path into the village. You have to keep talking to him until he tells you to go and drink from the pool to the south. If you go and interact with the pool it will trigger the TF.
i have talked to all the vvillager but the guard keeps saying that i havent never mibd found the person but on a side note which is the correct suspicious person
There are three outcomes to the theft, and the correct one is the hardest to get. The key is to figure out why Garidin has flowers in his house, so try see if anyone in the town knows about flowers.
i can enter his house i didnt know that
how do i get in the house and how do i do waterfall puzzle cause i am stuc
For the waterfall puzzle: To reach the stone piece you need to first switch on the red lever, the green lever and the blue lever. Then you can reach the yellow lever on the top row. Switch on the yellow lever and then go back down and switch the green lever off again. Then go up to the top and ride the waterfall to the left of the yellow lever down to the lower level, and you can reach the stone piece.
To reach the key, you need to get the purple lever (metal shaft) from the prison first, then you can get to the broken lever base by switching on the blue lever. Use the metal shaft on the lever base to complete the purple lever, and then switch on the purple lever. Finally, make sure the blue lever is switched off and the red lever is switched on. Then you can ride the waterfall in the middle of the room down to reach the key.
For the theft, you need to talk to everyone in the town about the event the night of the theft (you don't need to talk to the mayor, the innkeeper or the blacksmith). Once you have talked to everyone, talk to Dalton again and tell him you have a suspect and it's Garidin. When he asks why, tell him he wasn't seen. After this you can ask Dalton to search Garidin's house.
thx
How do you get the shaft?
how do i get the flower for the village
Try looking to the south-west in the early part of the forest.
thx but i found it just before i looked at your reply
2 questions can transformations become permanent and 2 can you get them again after being cure
The cure only works once, so any transformation you get after that will be permanent. Once you cure a transformation you can't get that one again but you can still get others.
ok thx a lot
Where in gods name is Key 12
It's in the different-colored pile of ore at the bottom of the room to the right of the dungeon entrance.
Will there be new transformations in the future?
Maybe. I have some ideas but won't have time to implement them anytime soon.
It is intentional. You only need 3 heirlooms to finish the game, but the ending is different if you have all 4.
Sounds like you've missed a key which is hidden in the armory. Once you've found that you'll be able to progress with the jail cells.
Enjoying game, beat it once, Sun mirror puzzle bugging out for me, for some reason the mirrors never reflect the sunlight. Am i missing something?
I see you posted on the forum. Did it work out?
Yes, thank you
Hey I have a bug to report! Two even
1) there is a fallen pillar in the left half of the desert without collision
2) if you return home right as the timer hits 0 and the screen fades to black it will be dark, but time will be frozen. You will have to navigate through the house in the dark.
Otherwise though I'm really enjoying this.
Thanks, I'll look into those.
It is refreshing to see a game posted in a finished state. Thank you for your hard work.
I have just started playing, but the character interactions are at least natural seeming.
Even talking to the villagers is kind of fun. I hope to see more of your work in the future.
Thanks, glad you like it!
thanks for good game. it was nice experience.dessert part was a little time consuming but was enjoyable.puzzle was not so hard and action combat part was like rhythm game.town part was felt a bit too short cause about half was in one(theft)
+ rarely screens froze(sound and control is normal), is it normal?
++bug report
Thanks. Have you downloaded the most recent version of the file? That JSON error should be fixed already. A few other people have had issues with freezing screens, still looking into that.
i can't specify updated or outdated, files last fix date was 12-nov-15:37(time of unzip). [and if there than sorry for grammer/etc errors, i'm not good at english]
I got one of the forest tf but how do you get others? and do you need to be normal to get another tf.
You do need to be normal in order to acquire a TF. The first TF you get can be cured with the plant found in the northernmost clearing of the middle section of the woods.
People have already found most of the Tfs so you can look at the discussion thread to see their findings: https://tfgames.site/phpbb3/viewtopic.php?t=17432
I will post a full list in a few days once people have had a chance to explore everything themselves.
I'm not quite done yet, but this has been tons of fun so far! (55 days/5 hours in, currently)
The puzzles have really been a high point for me. I think you've taken the crown for hardest notches-based modulo puzzle in a TF game, haha. Even once I knew how to get the solution I still needed to break out my calculator.
The puzzle with the 4 statues was a highlight among the puzzles, personally. It struck the right balance for my tastes in challenge, where I feel an additional hint or two could be useful for some other puzzles (in particular, the hidden item in the town).
The dialog has been great as well, and the couple of TFs I've seen have been well executed too. It looks like it's only possible to see two TFs for the player character per playthrough unless I'm mistaken, so hey, there's some replay value there.
I also have some bugs to report, but I don't know if you'd rather have me DM those to you or something, haha. (I had someone get annoyed at me for publicly posting about typos in their project a few weeks ago, so I feel like I need to ask, haha)
Oh, and since you finished during November, this is eligible to be entered into the ongoing TF game jam that Yafath and MalicTheWriter are hosting. You might be able to get a few more eyes on this by submitting it there!
Thanks for the feedback! I'd actually prefer if you post about bugs publicly, so that other people can see just in case they run into the same thing. You can post them here or on the discussion thread at tfgames.site.
I was considering entering it into the tf game jam, but it kinda felt like it wouldn't be in the spirit of a game jam since I've been working on this for so much longer.
This specific jam welcomes projects that have been in development for a while (and hey, at least 2/3 of the current submissions are in the same boat, haha) , so I'd definitely consider it fair game.
Okay, here are the bugs I spotted:
Re-entering the mayor’s house after obtaining the hat shows the hat on the mayor’s shelf again, and re-selecting the dialog option to get the hat results in a softlock, with the cutscene failing to play out, and the player being trapped in the cutscene room. (Edit: Already reported by Kithran)
After collecting the whole crown (not sure if this is what actually causes it, this is just when I noticed it) there is a crash when selecting available/completed/all quests in the journal:
When entering the second clearing in the forest from the north (either entrance, as long as I'm moving down), I occasionally had the screen go completely black. Moving around until I re-entered the previous screen fixed this every time, but it was still weird.
It's possible to get softlocked until the day timer runs out in the light beam puzzle rooms by moving a block into the exit. I don't have any early enough saves to check, but I imagine this is also possible in the room with 4 statues, but you'd kinda need to be trying to do that, haha.
I also had the game lock up visually (no more graphics updates, but I can hear that the game is still running despite that) a few times, but I'm not sure what caused that. It seemed to be random, and I couldn't reproduce it any time that it happened.
Edit: Oh, one more thing. Ziba's hint for the location of the item in the town (which I personally saw by opening the game up in Translator++) doesn't appear to actually trigger in game after investigating the flowers, unless I'm missing something. Making this trigger correctly would definitely address my criticism of the lack of hints for that section.The cell door puzzle might be better with additional hints though, if I hadn't personally made a TF game with a puzzle featuring notches and modulo, I don't know if the answer would have been as clear, haha.
Thanks, I've solved most of those and will release an update a bit later. For the issue where the game locks up visually, do you remember which room/what scenario that happened in? You can dm me if the answer would involve spoilers.
As for Ziba's hint, the requirement for it to appear is that you have asked her about herself.
Let’s see…. I don’t think I can remember all of them, but there really was no pattern that I could discern.
The first time it happened was about 1 hour in, right after getting scratched by the jade cat. When the clock turned over to nighttime and I was walking though the central room of them temple to get back to bed, the game locked up.
The second time was in the village, after I had gotten the quest to get Ziba’s flower, grabbed the flower, and returned it (unfortunately, all without saving, which I imagine was partially to blame for my knowing that Ziba was a florist but not being able to select the relevant option, haha). Strangely, this one occurred not during gameplay, but when I left the game on pause for a while. IIRC, I was on the journal screen at the time, in the town.
The other three times it happened stand out less in my mind since I didn’t lose much progress as a result, since I was saving very frequently after the incident with the flower.
I do remember that one of them happened on the day that the old guy’s story event took place, but beyond that, I don’t have many details for that one.
Another, I do remember that the clock turned over into dusk right before, but I don’t recall where I was.
Interestingly though, I can say with confidence that once I was past the ~3 hour mark, I didn’t experience this again.
Thanks. Those are all rather strange. As far as I can tell there are no incorrect triggers or events causing infinite loops or anything like that. Maybe there's something in one of the plugins I used which disagrees with certain PCs.
So how do tf's work in this? and how long is the game.
It's pretty long. I'm currently 5 hours in, and while I imagine I'm pretty close to the end, it's not over yet.
TFs are caused by interacting with cursed items, and the ability to cure them is very rare (in fact, afaik there is only one cure item in the entire game, so it's pretty likely you'll get permanently turned into something that isn't human).
so you can be cured only once and secondly while i was in the forest a person that was also transfromed said that if it gets into your bones it cant be cured does that mean you have a timelimit before it becomes permanen